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	<title>Comments for Alexmbcm's Blog</title>
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	<link>http://alexmbcm.wordpress.com</link>
	<description>Blogging about artificial life, hacking, science, technology and current events</description>
	<pubDate>Sat, 26 Jul 2008 03:21:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=MU</generator>
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		<title>Comment on Alife approach to find out about brain by bookhling</title>
		<link>http://alexmbcm.wordpress.com/2008/02/17/89/#comment-35</link>
		<dc:creator>bookhling</dc:creator>
		<pubDate>Mon, 18 Feb 2008 19:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2008/02/17/89/#comment-35</guid>
		<description>I guess the parallel between the concept of artificial life and artificial intelligence had been somewhat apparent from the very beginning. It's probably because they are both complex systems of unknown origin and nature... When put in such way, all nonlinear complex systems seem to display some disturbingly similar traits to each other, regardless of the nature and scale of the components and the system itself.</description>
		<content:encoded><![CDATA[<p>I guess the parallel between the concept of artificial life and artificial intelligence had been somewhat apparent from the very beginning. It&#8217;s probably because they are both complex systems of unknown origin and nature&#8230; When put in such way, all nonlinear complex systems seem to display some disturbingly similar traits to each other, regardless of the nature and scale of the components and the system itself.</p>
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		<title>Comment on Linux command shortcuts by alexmbcm</title>
		<link>http://alexmbcm.wordpress.com/2007/11/28/linux-command-shortcuts/#comment-33</link>
		<dc:creator>alexmbcm</dc:creator>
		<pubDate>Fri, 30 Nov 2007 19:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/11/28/linux-command-shortcuts/#comment-33</guid>
		<description>Yeah that is definetly something to keep track of. If I was you I'd have different .bashrc files for different linux, unix, bsd versions.</description>
		<content:encoded><![CDATA[<p>Yeah that is definetly something to keep track of. If I was you I&#8217;d have different .bashrc files for different linux, unix, bsd versions.</p>
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		<title>Comment on Linux command shortcuts by kwiksand</title>
		<link>http://alexmbcm.wordpress.com/2007/11/28/linux-command-shortcuts/#comment-32</link>
		<dc:creator>kwiksand</dc:creator>
		<pubDate>Wed, 28 Nov 2007 23:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/11/28/linux-command-shortcuts/#comment-32</guid>
		<description>Yea, I'm torn as to when to use the alias command.  I tend to use it for  short commands that are annoying to type in (ls -laF... anyone), but make sure they're compatible with each system I use.  There's nothing worse than getting used to a do-it-all alias called psgrep (ps aux &#124; grep $1) which returns different/incorrect results on an older BSD/Unix system.  That isn't a very good example mind you :P

I've got the defaults from an old Gentoo system that I carry around with me in a .bashrc file now.  That being:

alias ls="ls -la"
alias mv="mv -vg"
alias cp="cp -vg"

Apart from that I'll usually try to keep it short and sweet, and use the other commands to their fullest.  I must admit, after continuously typing some, so many times it becomes second nature to actually keep typeing them.  So much so that I'm then thrown as to how to solve the problem when I want a different behavour.

For instance, without thinking, I'll see a tar file (usually with a bz2 extension) and type "tar -xjvf", only to come accrosss a .gz file and and have to think for a second as to correct command for gz files, which mind you is actually easier and more intuitve than the bzip command itself.</description>
		<content:encoded><![CDATA[<p>Yea, I&#8217;m torn as to when to use the alias command.  I tend to use it for  short commands that are annoying to type in (ls -laF&#8230; anyone), but make sure they&#8217;re compatible with each system I use.  There&#8217;s nothing worse than getting used to a do-it-all alias called psgrep (ps aux | grep $1) which returns different/incorrect results on an older BSD/Unix system.  That isn&#8217;t a very good example mind you <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I&#8217;ve got the defaults from an old Gentoo system that I carry around with me in a .bashrc file now.  That being:</p>
<p>alias ls=&#8221;ls -la&#8221;<br />
alias mv=&#8221;mv -vg&#8221;<br />
alias cp=&#8221;cp -vg&#8221;</p>
<p>Apart from that I&#8217;ll usually try to keep it short and sweet, and use the other commands to their fullest.  I must admit, after continuously typing some, so many times it becomes second nature to actually keep typeing them.  So much so that I&#8217;m then thrown as to how to solve the problem when I want a different behavour.</p>
<p>For instance, without thinking, I&#8217;ll see a tar file (usually with a bz2 extension) and type &#8220;tar -xjvf&#8221;, only to come accrosss a .gz file and and have to think for a second as to correct command for gz files, which mind you is actually easier and more intuitve than the bzip command itself.</p>
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		<title>Comment on Artificial life courses by alexmbcm</title>
		<link>http://alexmbcm.wordpress.com/2007/11/10/artificial-life-courses/#comment-30</link>
		<dc:creator>alexmbcm</dc:creator>
		<pubDate>Sun, 11 Nov 2007 15:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/11/10/artificial-life-courses/#comment-30</guid>
		<description>Thanks for the info</description>
		<content:encoded><![CDATA[<p>Thanks for the info</p>
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		<title>Comment on Artificial life courses by j4mie</title>
		<link>http://alexmbcm.wordpress.com/2007/11/10/artificial-life-courses/#comment-29</link>
		<dc:creator>j4mie</dc:creator>
		<pubDate>Sun, 11 Nov 2007 10:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/11/10/artificial-life-courses/#comment-29</guid>
		<description>Hi,

I'm currently taking the Evolutionary and Adaptive Systems MSc course at the University of Sussex in the UK. 
http://www.informatics.sussex.ac.uk/research/groups/easy/MSc/

Syllabus is here: 
http://www.informatics.sussex.ac.uk/research/groups/easy/MSc/Syllabus.html

It includes an Artificial Life course taught by Inman Harvey:
http://en.wikipedia.org/wiki/Inman_Harvey</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m currently taking the Evolutionary and Adaptive Systems MSc course at the University of Sussex in the UK.<br />
<a href="http://www.informatics.sussex.ac.uk/research/groups/easy/MSc/" rel="nofollow">http://www.informatics.sussex.ac.uk/research/groups/easy/MSc/</a></p>
<p>Syllabus is here:<br />
<a href="http://www.informatics.sussex.ac.uk/research/groups/easy/MSc/Syllabus.html" rel="nofollow">http://www.informatics.sussex.ac.uk/research/groups/easy/MSc/Syllabus.html</a></p>
<p>It includes an Artificial Life course taught by Inman Harvey:<br />
<a href="http://en.wikipedia.org/wiki/Inman_Harvey" rel="nofollow">http://en.wikipedia.org/wiki/Inman_Harvey</a></p>
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		<title>Comment on Getting address of variable in class by alexmbcm</title>
		<link>http://alexmbcm.wordpress.com/2007/11/03/getting-address-of-variable-in-class/#comment-27</link>
		<dc:creator>alexmbcm</dc:creator>
		<pubDate>Wed, 07 Nov 2007 17:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/11/03/getting-address-of-variable-in-class/#comment-27</guid>
		<description>Now I understand the issue better after reading C++ Primer Plus from Stephen Prata: when you type int * you have to consider the whole thing a type because the compiler needs to know what the pointer is pointing to.</description>
		<content:encoded><![CDATA[<p>Now I understand the issue better after reading C++ Primer Plus from Stephen Prata: when you type int * you have to consider the whole thing a type because the compiler needs to know what the pointer is pointing to.</p>
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		<title>Comment on Evolutionary dynamics by Gerall</title>
		<link>http://alexmbcm.wordpress.com/2007/10/30/evolutionary-dynamics/#comment-26</link>
		<dc:creator>Gerall</dc:creator>
		<pubDate>Mon, 05 Nov 2007 16:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/10/30/evolutionary-dynamics/#comment-26</guid>
		<description>I'm interested in hearing what you think of this one - just to remind you!

Thanks for your feedback.</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in hearing what you think of this one - just to remind you!</p>
<p>Thanks for your feedback.</p>
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		<title>Comment on Getting address of variable in class by Gerall</title>
		<link>http://alexmbcm.wordpress.com/2007/11/03/getting-address-of-variable-in-class/#comment-25</link>
		<dc:creator>Gerall</dc:creator>
		<pubDate>Mon, 05 Nov 2007 16:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/11/03/getting-address-of-variable-in-class/#comment-25</guid>
		<description>With C++, you've got to remember to put your types at the beginning of a definition. This has bitten me more often than I care to admit!

I wrote lots of automation code in C, then we started implementing different things in C++ for a VRML front-end (this was in the late 90's). It took me quite a while to determine that the rule of thumb is to keep the type (and pointers and references count) in the first stage of a variable declaration.

It's not a stupid mistake; it's a common thing for people coming from an ANSI C background.</description>
		<content:encoded><![CDATA[<p>With C++, you&#8217;ve got to remember to put your types at the beginning of a definition. This has bitten me more often than I care to admit!</p>
<p>I wrote lots of automation code in C, then we started implementing different things in C++ for a VRML front-end (this was in the late 90&#8217;s). It took me quite a while to determine that the rule of thumb is to keep the type (and pointers and references count) in the first stage of a variable declaration.</p>
<p>It&#8217;s not a stupid mistake; it&#8217;s a common thing for people coming from an ANSI C background.</p>
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		<title>Comment on John Conway in Youtube by Gerall</title>
		<link>http://alexmbcm.wordpress.com/2007/11/03/john-conway-in-youtube/#comment-24</link>
		<dc:creator>Gerall</dc:creator>
		<pubDate>Mon, 05 Nov 2007 16:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/11/03/john-conway-in-youtube/#comment-24</guid>
		<description>Excellent find! I'm going to enjoy these for a while...

As for the Make magazine boards, I'm fascinated with the idea of putting some of those together in an oddly-shaped board instead of a clean grid. Unfortunately, these boards are still a little pricey per unit given that a single glider might take up the majority of a single board.

Again, excellent find!</description>
		<content:encoded><![CDATA[<p>Excellent find! I&#8217;m going to enjoy these for a while&#8230;</p>
<p>As for the Make magazine boards, I&#8217;m fascinated with the idea of putting some of those together in an oddly-shaped board instead of a clean grid. Unfortunately, these boards are still a little pricey per unit given that a single glider might take up the majority of a single board.</p>
<p>Again, excellent find!</p>
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		<title>Comment on Playstation 3 supercomputer by alexmbcm</title>
		<link>http://alexmbcm.wordpress.com/2007/10/20/playstation-3-supercomputer/#comment-21</link>
		<dc:creator>alexmbcm</dc:creator>
		<pubDate>Fri, 26 Oct 2007 03:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://alexmbcm.wordpress.com/2007/10/20/playstation-3-supercomputer/#comment-21</guid>
		<description>I'm not sure how they did it besides the fact that they used the graphics card. But it's one of those things I'd like to find out how to do but all I know about computers right now is some linux, c and c++. I haven't been able to find much about doing it using playstation 2s. They are really cheap right now and they have the same linux compatibility.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure how they did it besides the fact that they used the graphics card. But it&#8217;s one of those things I&#8217;d like to find out how to do but all I know about computers right now is some linux, c and c++. I haven&#8217;t been able to find much about doing it using playstation 2s. They are really cheap right now and they have the same linux compatibility.</p>
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